![]() In Blitzkrieg as in the original Company of Heroes the player is responsible for leading a company-sized unit in combat on the Western Front as an Allied or German player. The Armies: Faction Structures and Doctrines This mod review will oversee the gameplay of the mod with a focus on the influence of new features, and compare it with the gameplay of vanilla Company of Heroes. Featuring new units, skins, abilities, damage and protection values, sound effects, a present total of 32 community maps in addition to the vanilla, and a host of other deliberately and systematically improved aspects, Blitzkrieg does a great job of and adding realism and by extension immersion to the already praised Company of Heroes experience. Never lag or desync at unlimited on Ultra on our super computers.Blitzkrieg is a complete realism overhaul mod for the classic 2006 RTS wargame Company of Heroes. Originally posted by Little Black Duck:There weren't dedicated servers, CoH has always been Peer-to-Peer. There are ways to use Windows to change the affinity, but I use Process Lasso to do it. I think that I have reduced the lags and desync's caused by slight processing time differences between players' CPUs where the threads would be waiting for multicore completion. I haven't completely eliminated desync's but they are rare now. I have assigned the game's (RelicCoH.exe) affinity to only 3 full cores (0,2,4), not hyperthreads and it in fact runs better. My CPU is a four core i7 with Hyperthreading. ![]() I have reduced the number of desync's my group gets by giving CPU affinity to at first 2 and now 3 cores instead of all 8. ![]() When CoH was released, dual-core CPUs were only very new. I will repost here also what I have posted in "How to eliminate desync" : Never lag or desync at unlimited on Ultra on our super computers. There weren't dedicated servers, CoH has always been Peer-to-Peer. ![]()
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